diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl b/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl index 21c925560b9..da6e6502e62 100644 --- a/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl +++ b/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl @@ -69,10 +69,10 @@ void main(void) vec4 P3 = gl_in[3].gl_Position; /* get the four vertices passed to the shader */ - vec2 sp0 = toScreenSpace(P0); // start of previous segment - vec2 sp1 = toScreenSpace(P1); // end of previous segment, start of current segment - vec2 sp2 = toScreenSpace(P2); // end of current segment, start of next segment - vec2 sp3 = toScreenSpace(P3); // end of next segment + vec2 sp0 = toScreenSpace(P0); /* start of previous segment */ + vec2 sp1 = toScreenSpace(P1); /* end of previous segment, start of current segment */ + vec2 sp2 = toScreenSpace(P2); /* end of current segment, start of next segment */ + vec2 sp3 = toScreenSpace(P3); /* end of next segment */ /* culling outside viewport */ vec2 area = Viewport * 4.0; @@ -100,8 +100,8 @@ void main(void) vec2 n2 = vec2(-v2.y, v2.x); /* determine miter lines by averaging the normals of the 2 segments */ - vec2 miter_a = normalize(n0 + n1); // miter at start of current segment - vec2 miter_b = normalize(n1 + n2); // miter at end of current segment + vec2 miter_a = normalize(n0 + n1); /* miter at start of current segment */ + vec2 miter_b = normalize(n1 + n2); /* miter at end of current segment */ /* determine the length of the miter by projecting it onto normal and then inverse it */ float an1 = dot(miter_a, n1); |