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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_image_depth_linear_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_image_depth_linear_frag.glsl8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_image_depth_linear_frag.glsl b/source/blender/gpu/shaders/gpu_shader_image_depth_linear_frag.glsl
index bcbe1f577fd..017b21076c8 100644
--- a/source/blender/gpu/shaders/gpu_shader_image_depth_linear_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_image_depth_linear_frag.glsl
@@ -8,9 +8,9 @@ uniform sampler2D image;
void main()
{
- float depth = texture(image, texCoord_interp).r;
+ float depth = texture(image, texCoord_interp).r;
- /* normalize */
- fragColor.rgb = vec3((2.0f * znear) / (zfar + znear - (depth * (zfar - znear))));
- fragColor.a = 1.0f;
+ /* normalize */
+ fragColor.rgb = vec3((2.0f * znear) / (zfar + znear - (depth * (zfar - znear))));
+ fragColor.a = 1.0f;
}