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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_image_desaturate_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_image_desaturate_frag.glsl14
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_image_desaturate_frag.glsl b/source/blender/gpu/shaders/gpu_shader_image_desaturate_frag.glsl
new file mode 100644
index 00000000000..1ac0d68b35f
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_image_desaturate_frag.glsl
@@ -0,0 +1,14 @@
+
+uniform float factor;
+in vec2 texCoord_interp;
+out vec4 fragColor;
+
+uniform vec4 color;
+uniform sampler2D image;
+
+void main()
+{
+ vec4 tex = texture(image, texCoord_interp);
+ tex.rgb = ((0.3333333 * factor) * vec3(tex.r + tex.g + tex.b)) + (tex.rgb * (1.0 - factor));
+ fragColor = tex * color;
+}