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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_image_linear_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_image_linear_frag.glsl30
1 files changed, 30 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_image_linear_frag.glsl b/source/blender/gpu/shaders/gpu_shader_image_linear_frag.glsl
new file mode 100644
index 00000000000..c2b25cc8011
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_image_linear_frag.glsl
@@ -0,0 +1,30 @@
+
+/* Display a linear image texture into sRGB space */
+
+uniform sampler2D image;
+
+in vec2 texCoord_interp;
+
+out vec4 fragColor;
+
+float linearrgb_to_srgb(float c)
+{
+ if (c < 0.0031308)
+ return (c < 0.0) ? 0.0 : c * 12.92;
+ else
+ return 1.055 * pow(c, 1.0 / 2.4) - 0.055;
+}
+
+void linearrgb_to_srgb(vec4 col_from, out vec4 col_to)
+{
+ col_to.r = linearrgb_to_srgb(col_from.r);
+ col_to.g = linearrgb_to_srgb(col_from.g);
+ col_to.b = linearrgb_to_srgb(col_from.b);
+ col_to.a = col_from.a;
+}
+
+void main() {
+ fragColor = texture(image, texCoord_interp.st);
+
+ linearrgb_to_srgb(fragColor, fragColor);
+} \ No newline at end of file