Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_image_overlays_stereo_merge_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_image_overlays_stereo_merge_frag.glsl8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_image_overlays_stereo_merge_frag.glsl b/source/blender/gpu/shaders/gpu_shader_image_overlays_stereo_merge_frag.glsl
index c6e9860d940..9b1e6fe9d23 100644
--- a/source/blender/gpu/shaders/gpu_shader_image_overlays_stereo_merge_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_image_overlays_stereo_merge_frag.glsl
@@ -7,18 +7,20 @@
/* Composite stereo textures */
+#ifndef USE_GPU_SHADER_CREATE_INFO
uniform sampler2D imageTexture;
uniform sampler2D overlayTexture;
uniform int stereoDisplaySettings;
+layout(location = 0) out vec4 imageColor;
+layout(location = 1) out vec4 overlayColor;
+#endif
+
#define stereo_display_mode (stereoDisplaySettings & ((1 << 3) - 1))
#define stereo_interlace_mode ((stereoDisplaySettings >> 3) & ((1 << 3) - 1))
#define stereo_interlace_swap bool(stereoDisplaySettings >> 6)
-layout(location = 0) out vec4 imageColor;
-layout(location = 1) out vec4 overlayColor;
-
bool interlace(ivec2 texel)
{
int interlace_mode = stereo_interlace_mode;