diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_instance_distance_line_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_instance_distance_line_vert.glsl | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_instance_distance_line_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_distance_line_vert.glsl index 2097b900666..d9a0ffbbdac 100644 --- a/source/blender/gpu/shaders/gpu_shader_instance_distance_line_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_instance_distance_line_vert.glsl @@ -16,15 +16,15 @@ flat out vec4 finalColor; void main() { - float len = end - start; - vec3 sta = vec3(0.0, 0.0, -start); - vec4 pos_4d = vec4(pos * -len + sta, 1.0); + float len = end - start; + vec3 sta = vec3(0.0, 0.0, -start); + vec4 pos_4d = vec4(pos * -len + sta, 1.0); - gl_Position = ViewProjectionMatrix * InstanceModelMatrix * pos_4d; - gl_PointSize = size; - finalColor = vec4(color, 1.0); + gl_Position = ViewProjectionMatrix * InstanceModelMatrix * pos_4d; + gl_PointSize = size; + finalColor = vec4(color, 1.0); #ifdef USE_WORLD_CLIP_PLANES - world_clip_planes_calc_clip_distance((InstanceModelMatrix * pos_4d).xyz); + world_clip_planes_calc_clip_distance((InstanceModelMatrix * pos_4d).xyz); #endif } |