diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl index 087fec80537..9b1a08d8d86 100644 --- a/source/blender/gpu/shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl @@ -15,13 +15,13 @@ flat out vec4 finalColor; void main() { - mat4 ModelViewProjectionMatrix = ViewProjectionMatrix * InstanceModelMatrix; - /* This is slow and run per vertex, but it's still faster than - * doing it per instance on CPU and sending it on via instance attr. */ - mat3 NormalMatrix = transpose(inverse(mat3(ViewMatrix * InstanceModelMatrix))); + mat4 ModelViewProjectionMatrix = ViewProjectionMatrix * InstanceModelMatrix; + /* This is slow and run per vertex, but it's still faster than + * doing it per instance on CPU and sending it on via instance attr. */ + mat3 NormalMatrix = transpose(inverse(mat3(ViewMatrix * InstanceModelMatrix))); - gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); - normal = NormalMatrix * nor; + gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); + normal = NormalMatrix * nor; - finalColor = color; + finalColor = color; } |