diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl deleted file mode 100644 index 5b3922d7a72..00000000000 --- a/source/blender/gpu/shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl +++ /dev/null @@ -1,26 +0,0 @@ - -uniform mat4 ViewMatrixInverse; -uniform mat4 ViewProjectionMatrix; - -/* ---- Instantiated Attrs ---- */ -in vec3 pos; -in vec3 nor; - -/* ---- Per instance Attrs ---- */ -in mat4 InstanceModelMatrix; -in vec4 color; - -out vec3 normal; -flat out vec4 finalColor; - -void main() -{ - gl_Position = ViewProjectionMatrix * (InstanceModelMatrix * vec4(pos, 1.0)); - - /* This is slow and run per vertex, but it's still faster than - * doing it per instance on CPU and sending it on via instance attribute. */ - mat3 normal_mat = transpose(inverse(mat3(InstanceModelMatrix))); - normal = normalize((transpose(mat3(ViewMatrixInverse)) * (normal_mat * nor))); - - finalColor = color; -} |