Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_vert.glsl32
1 files changed, 32 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_vert.glsl
new file mode 100644
index 00000000000..2ee74b3eae0
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_vert.glsl
@@ -0,0 +1,32 @@
+
+uniform mat4 ViewProjectionMatrix;
+uniform vec3 screen_vecs[2];
+
+/* ---- Instanciated Attribs ---- */
+in vec3 pos; /* using Z as axis id */
+
+/* ---- Per instance Attribs ---- */
+in mat4 InstanceModelMatrix;
+in vec3 color;
+in float size;
+
+flat out vec4 finalColor;
+
+void main()
+{
+ vec3 offset = vec3(0.0);
+
+#ifdef AXIS_NAME
+ if (pos.z == 0.0)
+ offset = vec3(1.125, 0.0, 0.0);
+ else if (pos.z == 1.0)
+ offset = vec3(0.0, 1.125, 0.0);
+ else
+ offset = vec3(0.0, 0.0, 1.125);
+ offset *= size;
+#endif
+
+ vec3 screen_pos = screen_vecs[0].xyz * pos.x + screen_vecs[1].xyz * pos.y;
+ gl_Position = ViewProjectionMatrix * (InstanceModelMatrix * vec4(offset, 1.0) + vec4(screen_pos * size, 0.0));
+ finalColor = vec4(color, 1.0);
+}