diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_vert.glsl | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_vert.glsl deleted file mode 100644 index 374dcab2415..00000000000 --- a/source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_vert.glsl +++ /dev/null @@ -1,43 +0,0 @@ - -uniform mat4 ViewProjectionMatrix; -#ifdef USE_WORLD_CLIP_PLANES -uniform mat4 ModelMatrix; -#endif -uniform vec3 screen_vecs[2]; - -/* ---- Instantiated Attrs ---- */ -in vec3 pos; /* using Z as axis id */ - -/* ---- Per instance Attrs ---- */ -in mat4 InstanceModelMatrix; -in vec3 color; -in float size; - -flat out vec4 finalColor; - -void main() -{ - vec3 offset = vec3(0.0); - -#ifdef AXIS_NAME - if (pos.z == 0.0) { - offset = vec3(1.125, 0.0, 0.0); - } - else if (pos.z == 1.0) { - offset = vec3(0.0, 1.125, 0.0); - } - else { - offset = vec3(0.0, 0.0, 1.125); - } - offset *= size; -#endif - - vec3 screen_pos = screen_vecs[0].xyz * pos.x + screen_vecs[1].xyz * pos.y; - vec4 pos_4d = InstanceModelMatrix * vec4(offset, 1.0) + vec4(screen_pos * size, 0.0); - gl_Position = ViewProjectionMatrix * pos_4d; - finalColor = vec4(color, 1.0); - -#ifdef USE_WORLD_CLIP_PLANES - world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz); -#endif -} |