diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_instance_screenspace_variying_color_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_instance_screenspace_variying_color_vert.glsl | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_instance_screenspace_variying_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_screenspace_variying_color_vert.glsl deleted file mode 100644 index c7368f78890..00000000000 --- a/source/blender/gpu/shaders/gpu_shader_instance_screenspace_variying_color_vert.glsl +++ /dev/null @@ -1,32 +0,0 @@ - -uniform mat4 ViewProjectionMatrix; -uniform vec3 screen_vecs[2]; -uniform float size; -uniform float pixel_size; - -/* ---- Instantiated Attrs ---- */ -in vec2 pos; - -/* ---- Per instance Attrs ---- */ -in vec3 world_pos; -in vec3 color; - -flat out vec4 finalColor; - -float mul_project_m4_v3_zfac(in vec3 co) -{ - return (ViewProjectionMatrix[0][3] * co.x) + (ViewProjectionMatrix[1][3] * co.y) + - (ViewProjectionMatrix[2][3] * co.z) + ViewProjectionMatrix[3][3]; -} - -void main() -{ - float pix_size = mul_project_m4_v3_zfac(world_pos) * pixel_size; - vec3 screen_pos = screen_vecs[0].xyz * pos.x + screen_vecs[1].xyz * pos.y; - gl_Position = ViewProjectionMatrix * vec4(world_pos + screen_pos * size * pix_size, 1.0); - finalColor = vec4(color, 1.0); - -#ifdef USE_WORLD_CLIP_PLANES - world_clip_planes_calc_clip_distance(world_pos); -#endif -} |