diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_keyframe_shape_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_keyframe_shape_vert.glsl | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_keyframe_shape_vert.glsl b/source/blender/gpu/shaders/gpu_shader_keyframe_shape_vert.glsl index 4ef3ff1a8d0..18e8b76ba23 100644 --- a/source/blender/gpu/shaders/gpu_shader_keyframe_shape_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_keyframe_shape_vert.glsl @@ -11,16 +11,15 @@ #define GPU_KEYFRAME_SHAPE_SQUARE \ (GPU_KEYFRAME_SHAPE_CLIPPED_VERTICAL | GPU_KEYFRAME_SHAPE_CLIPPED_HORIZONTAL) +uniform mat4 ModelViewProjectionMatrix; +uniform vec2 ViewportSize = vec2(-1, -1); +uniform float outline_scale = 1.0; + const float line_falloff = 1.0; const float circle_scale = sqrt(2.0 / 3.1416); const float square_scale = sqrt(0.5); const float diagonal_scale = sqrt(0.5); -#ifndef USE_GPU_SHADER_CREATE_INFO -uniform mat4 ModelViewProjectionMatrix; -uniform vec2 ViewportSize = vec2(-1, -1); -uniform float outline_scale = 1.0; - in vec2 pos; in float size; in vec4 color; @@ -34,7 +33,6 @@ flat out int finalFlags; flat out vec4 radii; flat out vec4 thresholds; -#endif bool test(int bit) { |