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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_keyframe_shape_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_keyframe_shape_vert.glsl10
1 files changed, 4 insertions, 6 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_keyframe_shape_vert.glsl b/source/blender/gpu/shaders/gpu_shader_keyframe_shape_vert.glsl
index 4ef3ff1a8d0..18e8b76ba23 100644
--- a/source/blender/gpu/shaders/gpu_shader_keyframe_shape_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_keyframe_shape_vert.glsl
@@ -11,16 +11,15 @@
#define GPU_KEYFRAME_SHAPE_SQUARE \
(GPU_KEYFRAME_SHAPE_CLIPPED_VERTICAL | GPU_KEYFRAME_SHAPE_CLIPPED_HORIZONTAL)
+uniform mat4 ModelViewProjectionMatrix;
+uniform vec2 ViewportSize = vec2(-1, -1);
+uniform float outline_scale = 1.0;
+
const float line_falloff = 1.0;
const float circle_scale = sqrt(2.0 / 3.1416);
const float square_scale = sqrt(0.5);
const float diagonal_scale = sqrt(0.5);
-#ifndef USE_GPU_SHADER_CREATE_INFO
-uniform mat4 ModelViewProjectionMatrix;
-uniform vec2 ViewportSize = vec2(-1, -1);
-uniform float outline_scale = 1.0;
-
in vec2 pos;
in float size;
in vec4 color;
@@ -34,7 +33,6 @@ flat out int finalFlags;
flat out vec4 radii;
flat out vec4 thresholds;
-#endif
bool test(int bit)
{