Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_material.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index f6b39d77dc7..a7ff8c1529f 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2621,7 +2621,7 @@ void node_bsdf_toon(vec4 color, float size, float tsmooth, vec3 N, out vec4 resu
void node_bsdf_principled(vec4 base_color, float subsurface, vec3 subsurface_radius, vec4 subsurface_color, float metallic, float specular,
float specular_tint, float roughness, float anisotropic, float anisotropic_rotation, float sheen, float sheen_tint, float clearcoat,
- float clearcoat_gloss, float ior, float transmission, float transmission_roughness, vec3 N, vec3 CN, vec3 T, vec3 I, out vec4 result)
+ float clearcoat_roughness, float ior, float transmission, float transmission_roughness, vec3 N, vec3 CN, vec3 T, vec3 I, out vec4 result)
{
/* ambient light */
// TODO: set ambient light to an appropriate value
@@ -2725,7 +2725,7 @@ void node_bsdf_principled(vec4 base_color, float subsurface, vec3 subsurface_rad
//float FH = schlick_fresnel(LdotH);
// clearcoat (ior = 1.5 -> F0 = 0.04)
- float Dr = GTR1(CNdotH, mix(0.1, 0.001, clearcoat_gloss));
+ float Dr = GTR1(CNdotH, sqr(clearcoat_roughness));
float Fr = fresnel_dielectric_cos(LdotH, 1.5); //mix(0.04, 1.0, FH);
float Gr = smithG_GGX(CNdotL, 0.25) * smithG_GGX(CNdotV, 0.25);