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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_material.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl15
1 files changed, 15 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index cd8c2db1821..bab677da842 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -1415,6 +1415,16 @@ void mtex_nspace_tangent(vec4 tangent, vec3 normal, vec3 texnormal, out vec3 out
outnormal = normalize(outnormal);
}
+void mtex_nspace_world(mat4 viewmat, vec3 texnormal, out vec3 outnormal)
+{
+ outnormal = normalize((viewmat*vec4(texnormal, 0.0)).xyz);
+}
+
+void mtex_nspace_object(mat4 viewmat, mat4 obmat, vec3 texnormal, out vec3 outnormal)
+{
+ outnormal = normalize((viewmat*(obmat*vec4(texnormal, 0.0))).xyz);
+}
+
void mtex_blend_normal(float norfac, vec3 normal, vec3 newnormal, out vec3 outnormal)
{
outnormal = (1.0 - norfac)*normal + norfac*newnormal;
@@ -2092,6 +2102,11 @@ void node_subsurface_scattering(vec4 color, float scale, vec3 radius, float shar
node_bsdf_diffuse(color, 0.0, N, result);
}
+void node_bsdf_hair(vec4 color, float roughnessu, float roughnessv, out vec4 result)
+{
+ result = color;
+}
+
/* emission */
void node_emission(vec4 color, float strength, vec3 N, out vec4 result)