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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_material.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 545629dbfa0..6ad93e88130 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -1190,7 +1190,8 @@ void convert_metallic_to_specular_tinted(vec3 basecol,
vec3 principled_sheen(float NV, vec3 basecol_tint, float sheen_tint)
{
float f = 1.0 - NV;
- /* Temporary fix for T59784. Normal map seems to contain NaNs for tangent space normal maps, therefore we need to clamp value. */
+ /* Temporary fix for T59784. Normal map seems to contain NaNs for tangent space normal maps,
+ * therefore we need to clamp value. */
f = clamp(f, 0.0, 1.0);
/* Empirical approximation (manual curve fitting). Can be refined. */
float sheen = f * f * f * 0.077 + f * 0.01 + 0.00026;