Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_material.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index c095d803f48..2aee5b4846a 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -147,7 +147,7 @@ void geom(vec3 co, vec3 nor, mat4 viewinvmat, vec3 attorco, vec2 attuv, vec4 att
normal = -normalize(nor); /* blender render normal is negated */
vcol_attribute(attvcol, vcol);
vcol_alpha = attvcol.a;
- frontback = 1.0;
+ frontback = (gl_FrontFacing)? 1.0: 0.0;
}
void mapping(vec3 vec, mat4 mat, vec3 minvec, vec3 maxvec, float domin, float domax, out vec3 outvec)
@@ -2116,7 +2116,7 @@ void node_add_shader(vec4 shader1, vec4 shader2, out vec4 shader)
void node_fresnel(float ior, vec3 N, vec3 I, out float result)
{
float eta = max(ior, 0.00001);
- result = fresnel_dielectric(I, N, eta); //backfacing() ? 1.0/eta: eta);
+ result = fresnel_dielectric(I, N, (gl_FrontFacing)? eta: 1.0/eta);
}
/* geometry */
@@ -2139,7 +2139,7 @@ void node_geometry(vec3 I, vec3 N, mat4 toworld,
true_normal = N;
incoming = I;
parametric = vec3(0.0);
- backfacing = 0.0;
+ backfacing = (gl_FrontFacing)? 0.0: 1.0;
}
void node_tex_coord(vec3 I, vec3 N, mat4 viewinvmat, mat4 obinvmat,