diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_material.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index d3bc1f0ef8e..5eac8ca8f51 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -41,11 +41,7 @@ Closure nodetree_exec(void); /* Prototype */ float convert_rgba_to_float(vec4 color) { -#ifdef USE_NEW_SHADING return dot(color.rgb, vec3(0.2126, 0.7152, 0.0722)); -#else - return (color.r + color.g + color.b) * 0.333333; -#endif } float exp_blender(float f) @@ -866,11 +862,7 @@ void valtorgb(float fac, sampler2D colormap, out vec4 outcol, out float outalpha void rgbtobw(vec4 color, out float outval) { -#ifdef USE_NEW_SHADING vec3 factors = vec3(0.2126, 0.7152, 0.0722); -#else - vec3 factors = vec3(0.35, 0.45, 0.2); /* keep these factors in sync with texture.h:RGBTOBW */ -#endif outval = dot(color.rgb, factors); } |