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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_material.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl8
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index d3bc1f0ef8e..5eac8ca8f51 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -41,11 +41,7 @@ Closure nodetree_exec(void); /* Prototype */
float convert_rgba_to_float(vec4 color)
{
-#ifdef USE_NEW_SHADING
return dot(color.rgb, vec3(0.2126, 0.7152, 0.0722));
-#else
- return (color.r + color.g + color.b) * 0.333333;
-#endif
}
float exp_blender(float f)
@@ -866,11 +862,7 @@ void valtorgb(float fac, sampler2D colormap, out vec4 outcol, out float outalpha
void rgbtobw(vec4 color, out float outval)
{
-#ifdef USE_NEW_SHADING
vec3 factors = vec3(0.2126, 0.7152, 0.0722);
-#else
- vec3 factors = vec3(0.35, 0.45, 0.2); /* keep these factors in sync with texture.h:RGBTOBW */
-#endif
outval = dot(color.rgb, factors);
}