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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl
index a8e9c620535..52d59d2030f 100644
--- a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl
@@ -8,13 +8,13 @@ void main()
{
float dist = length(gl_PointCoord - vec2(0.5));
- // transparent outside of point
- // --- 0 ---
- // smooth transition
- // --- 1 ---
- // pure point color
- // ...
- // dist = 0 at center of point
+ /* transparent outside of point
+ * --- 0 ---
+ * smooth transition
+ * --- 1 ---
+ * pure point color
+ * ...
+ * dist = 0 at center of point */
fragColor.rgb = color.rgb;
fragColor.a = mix(color.a, 0.0, smoothstep(radii[1], radii[0], dist));