diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl index a8e9c620535..52d59d2030f 100644 --- a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl @@ -8,13 +8,13 @@ void main() { float dist = length(gl_PointCoord - vec2(0.5)); - // transparent outside of point - // --- 0 --- - // smooth transition - // --- 1 --- - // pure point color - // ... - // dist = 0 at center of point + /* transparent outside of point + * --- 0 --- + * smooth transition + * --- 1 --- + * pure point color + * ... + * dist = 0 at center of point */ fragColor.rgb = color.rgb; fragColor.a = mix(color.a, 0.0, smoothstep(radii[1], radii[0], dist)); |