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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl18
1 files changed, 0 insertions, 18 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl
deleted file mode 100644
index 692320bea93..00000000000
--- a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl
+++ /dev/null
@@ -1,18 +0,0 @@
-
-uniform vec4 color;
-
-out vec4 fragColor;
-
-void main()
-{
- vec2 centered = gl_PointCoord - vec2(0.5);
- float dist_squared = dot(centered, centered);
- const float rad_squared = 0.25;
-
- // round point with jaggy edges
- if (dist_squared > rad_squared) {
- discard;
- }
-
- fragColor = color;
-}