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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl new file mode 100644 index 00000000000..852c76fcb26 --- /dev/null +++ b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl @@ -0,0 +1,17 @@ + +uniform vec4 color; + +out vec4 fragColor; + +void main() +{ + vec2 centered = gl_PointCoord - vec2(0.5); + float dist_squared = dot(centered, centered); + const float rad_squared = 0.25; + + // round point with jaggy edges + if (dist_squared > rad_squared) + discard; + + fragColor = color; +} |