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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl
index 852c76fcb26..c31cf852f6a 100644
--- a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl
@@ -5,13 +5,13 @@ out vec4 fragColor;
void main()
{
- vec2 centered = gl_PointCoord - vec2(0.5);
- float dist_squared = dot(centered, centered);
- const float rad_squared = 0.25;
+ vec2 centered = gl_PointCoord - vec2(0.5);
+ float dist_squared = dot(centered, centered);
+ const float rad_squared = 0.25;
- // round point with jaggy edges
- if (dist_squared > rad_squared)
- discard;
+ // round point with jaggy edges
+ if (dist_squared > rad_squared)
+ discard;
- fragColor = color;
+ fragColor = color;
}