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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_point_varying_color_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_point_varying_color_frag.glsl | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_point_varying_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_point_varying_color_frag.glsl new file mode 100644 index 00000000000..2d2724bb686 --- /dev/null +++ b/source/blender/gpu/shaders/gpu_shader_point_varying_color_frag.glsl @@ -0,0 +1,16 @@ + +in vec4 finalColor; +out vec4 fragColor; + +void main() +{ + vec2 centered = gl_PointCoord - vec2(0.5); + float dist_squared = dot(centered, centered); + const float rad_squared = 0.25; + + // round point with jaggy edges + if (dist_squared > rad_squared) + discard; + + fragColor = finalColor; +} |