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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl33
1 files changed, 0 insertions, 33 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl b/source/blender/gpu/shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl
deleted file mode 100644
index 1d936e4e072..00000000000
--- a/source/blender/gpu/shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl
+++ /dev/null
@@ -1,33 +0,0 @@
-
-uniform vec4 outlineColor;
-
-in vec4 radii;
-in vec4 fillColor;
-out vec4 fragColor;
-
-void main()
-{
- float dist = length(gl_PointCoord - vec2(0.5));
-
- /* transparent outside of point
- * --- 0 ---
- * smooth transition
- * --- 1 ---
- * pure outline color
- * --- 2 ---
- * smooth transition
- * --- 3 ---
- * pure fill color
- * ...
- * dist = 0 at center of point */
-
- float midStroke = 0.5 * (radii[1] + radii[2]);
-
- if (dist > midStroke) {
- fragColor.rgb = outlineColor.rgb;
- fragColor.a = mix(outlineColor.a, 0.0, smoothstep(radii[1], radii[0], dist));
- }
- else {
- fragColor = mix(fillColor, outlineColor, smoothstep(radii[3], radii[2], dist));
- }
-}