diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl b/source/blender/gpu/shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl deleted file mode 100644 index 1d936e4e072..00000000000 --- a/source/blender/gpu/shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl +++ /dev/null @@ -1,33 +0,0 @@ - -uniform vec4 outlineColor; - -in vec4 radii; -in vec4 fillColor; -out vec4 fragColor; - -void main() -{ - float dist = length(gl_PointCoord - vec2(0.5)); - - /* transparent outside of point - * --- 0 --- - * smooth transition - * --- 1 --- - * pure outline color - * --- 2 --- - * smooth transition - * --- 3 --- - * pure fill color - * ... - * dist = 0 at center of point */ - - float midStroke = 0.5 * (radii[1] + radii[2]); - - if (dist > midStroke) { - fragColor.rgb = outlineColor.rgb; - fragColor.a = mix(outlineColor.a, 0.0, smoothstep(radii[1], radii[0], dist)); - } - else { - fragColor = mix(fillColor, outlineColor, smoothstep(radii[3], radii[2], dist)); - } -} |