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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl | 12 |
1 files changed, 3 insertions, 9 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl b/source/blender/gpu/shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl index d6cbe2d9a22..9b7d4bfc6d6 100644 --- a/source/blender/gpu/shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl @@ -1,15 +1,9 @@ uniform vec4 outlineColor; -#if __VERSION__ == 120 - varying vec4 radii; - varying vec4 fillColor; - #define fragColor gl_FragColor -#else - in vec4 radii; - in vec4 fillColor; - out vec4 fragColor; -#endif +in vec4 radii; +in vec4 fillColor; +out vec4 fragColor; void main() { float dist = length(gl_PointCoord - vec2(0.5)); |