diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl b/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl new file mode 100644 index 00000000000..5f0de8ae0fd --- /dev/null +++ b/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl @@ -0,0 +1,16 @@ +uniform vec2 ScaleU; +uniform sampler2D textureSource; + +void main() +{ + vec4 color = vec4(0.0); + color += texture2D( textureSource, gl_TexCoord[0].st + vec2( -3.0*ScaleU.x, -3.0*ScaleU.y ) ) * 0.015625; + color += texture2D( textureSource, gl_TexCoord[0].st + vec2( -2.0*ScaleU.x, -2.0*ScaleU.y ) )*0.09375; + color += texture2D( textureSource, gl_TexCoord[0].st + vec2( -1.0*ScaleU.x, -1.0*ScaleU.y ) )*0.234375; + color += texture2D( textureSource, gl_TexCoord[0].st + vec2( 0.0 , 0.0) )*0.3125; + color += texture2D( textureSource, gl_TexCoord[0].st + vec2( 1.0*ScaleU.x, 1.0*ScaleU.y ) )*0.234375; + color += texture2D( textureSource, gl_TexCoord[0].st + vec2( 2.0*ScaleU.x, 2.0*ScaleU.y ) )*0.09375; + color += texture2D( textureSource, gl_TexCoord[0].st + vec2( 3.0*ScaleU.x, -3.0*ScaleU.y ) ) * 0.015625; + + gl_FragColor = color; +} |