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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl16
1 files changed, 16 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl b/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl
new file mode 100644
index 00000000000..5f0de8ae0fd
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl
@@ -0,0 +1,16 @@
+uniform vec2 ScaleU;
+uniform sampler2D textureSource;
+
+void main()
+{
+ vec4 color = vec4(0.0);
+ color += texture2D( textureSource, gl_TexCoord[0].st + vec2( -3.0*ScaleU.x, -3.0*ScaleU.y ) ) * 0.015625;
+ color += texture2D( textureSource, gl_TexCoord[0].st + vec2( -2.0*ScaleU.x, -2.0*ScaleU.y ) )*0.09375;
+ color += texture2D( textureSource, gl_TexCoord[0].st + vec2( -1.0*ScaleU.x, -1.0*ScaleU.y ) )*0.234375;
+ color += texture2D( textureSource, gl_TexCoord[0].st + vec2( 0.0 , 0.0) )*0.3125;
+ color += texture2D( textureSource, gl_TexCoord[0].st + vec2( 1.0*ScaleU.x, 1.0*ScaleU.y ) )*0.234375;
+ color += texture2D( textureSource, gl_TexCoord[0].st + vec2( 2.0*ScaleU.x, 2.0*ScaleU.y ) )*0.09375;
+ color += texture2D( textureSource, gl_TexCoord[0].st + vec2( 3.0*ScaleU.x, -3.0*ScaleU.y ) ) * 0.015625;
+
+ gl_FragColor = color;
+}