diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_text_geom.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_text_geom.glsl | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_text_geom.glsl b/source/blender/gpu/shaders/gpu_shader_text_geom.glsl index 0acd2106f7a..12ccbf00130 100644 --- a/source/blender/gpu/shaders/gpu_shader_text_geom.glsl +++ b/source/blender/gpu/shaders/gpu_shader_text_geom.glsl @@ -14,24 +14,24 @@ noperspective out vec2 texCoord_interp; void main() { - color_flat = color[0]; - texCoord_rect = tex_rect[0]; + color_flat = color[0]; + texCoord_rect = tex_rect[0]; - gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].xy, 0.0, 1.0)); - texCoord_interp = vec2(0.0, 0.0); - EmitVertex(); + gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].xy, 0.0, 1.0)); + texCoord_interp = vec2(0.0, 0.0); + EmitVertex(); - gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].zy, 0.0, 1.0)); - texCoord_interp = vec2(1.0, 0.0); - EmitVertex(); + gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].zy, 0.0, 1.0)); + texCoord_interp = vec2(1.0, 0.0); + EmitVertex(); - gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].xw, 0.0, 1.0)); - texCoord_interp = vec2(0.0, 1.0); - EmitVertex(); + gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].xw, 0.0, 1.0)); + texCoord_interp = vec2(0.0, 1.0); + EmitVertex(); - gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].zw, 0.0, 1.0)); - texCoord_interp = vec2(1.0, 1.0); - EmitVertex(); + gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].zw, 0.0, 1.0)); + texCoord_interp = vec2(1.0, 1.0); + EmitVertex(); - EndPrimitive(); + EndPrimitive(); } |