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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_text_geom.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_text_geom.glsl30
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_text_geom.glsl b/source/blender/gpu/shaders/gpu_shader_text_geom.glsl
index 0acd2106f7a..12ccbf00130 100644
--- a/source/blender/gpu/shaders/gpu_shader_text_geom.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_text_geom.glsl
@@ -14,24 +14,24 @@ noperspective out vec2 texCoord_interp;
void main()
{
- color_flat = color[0];
- texCoord_rect = tex_rect[0];
+ color_flat = color[0];
+ texCoord_rect = tex_rect[0];
- gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].xy, 0.0, 1.0));
- texCoord_interp = vec2(0.0, 0.0);
- EmitVertex();
+ gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].xy, 0.0, 1.0));
+ texCoord_interp = vec2(0.0, 0.0);
+ EmitVertex();
- gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].zy, 0.0, 1.0));
- texCoord_interp = vec2(1.0, 0.0);
- EmitVertex();
+ gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].zy, 0.0, 1.0));
+ texCoord_interp = vec2(1.0, 0.0);
+ EmitVertex();
- gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].xw, 0.0, 1.0));
- texCoord_interp = vec2(0.0, 1.0);
- EmitVertex();
+ gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].xw, 0.0, 1.0));
+ texCoord_interp = vec2(0.0, 1.0);
+ EmitVertex();
- gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].zw, 0.0, 1.0));
- texCoord_interp = vec2(1.0, 1.0);
- EmitVertex();
+ gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].zw, 0.0, 1.0));
+ texCoord_interp = vec2(1.0, 1.0);
+ EmitVertex();
- EndPrimitive();
+ EndPrimitive();
}