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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_text_geom.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_text_geom.glsl37
1 files changed, 37 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_text_geom.glsl b/source/blender/gpu/shaders/gpu_shader_text_geom.glsl
new file mode 100644
index 00000000000..0acd2106f7a
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_text_geom.glsl
@@ -0,0 +1,37 @@
+
+uniform mat4 ModelViewProjectionMatrix;
+
+layout(points) in;
+layout(triangle_strip, max_vertices = 4) out;
+
+in vec4 pos_rect[];
+in vec4 tex_rect[];
+in vec4 color[];
+
+flat out vec4 color_flat;
+flat out vec4 texCoord_rect;
+noperspective out vec2 texCoord_interp;
+
+void main()
+{
+ color_flat = color[0];
+ texCoord_rect = tex_rect[0];
+
+ gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].xy, 0.0, 1.0));
+ texCoord_interp = vec2(0.0, 0.0);
+ EmitVertex();
+
+ gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].zy, 0.0, 1.0));
+ texCoord_interp = vec2(1.0, 0.0);
+ EmitVertex();
+
+ gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].xw, 0.0, 1.0));
+ texCoord_interp = vec2(0.0, 1.0);
+ EmitVertex();
+
+ gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].zw, 0.0, 1.0));
+ texCoord_interp = vec2(1.0, 1.0);
+ EmitVertex();
+
+ EndPrimitive();
+}