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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_text_geom.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_text_geom.glsl10
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_text_geom.glsl b/source/blender/gpu/shaders/gpu_shader_text_geom.glsl
index d4d86db6bc3..0acd2106f7a 100644
--- a/source/blender/gpu/shaders/gpu_shader_text_geom.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_text_geom.glsl
@@ -9,26 +9,28 @@ in vec4 tex_rect[];
in vec4 color[];
flat out vec4 color_flat;
+flat out vec4 texCoord_rect;
noperspective out vec2 texCoord_interp;
void main()
{
color_flat = color[0];
+ texCoord_rect = tex_rect[0];
gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].xy, 0.0, 1.0));
- texCoord_interp = tex_rect[0].xy;
+ texCoord_interp = vec2(0.0, 0.0);
EmitVertex();
gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].zy, 0.0, 1.0));
- texCoord_interp = tex_rect[0].zy;
+ texCoord_interp = vec2(1.0, 0.0);
EmitVertex();
gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].xw, 0.0, 1.0));
- texCoord_interp = tex_rect[0].xw;
+ texCoord_interp = vec2(0.0, 1.0);
EmitVertex();
gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].zw, 0.0, 1.0));
- texCoord_interp = tex_rect[0].zw;
+ texCoord_interp = vec2(1.0, 1.0);
EmitVertex();
EndPrimitive();