diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_text_geom.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_text_geom.glsl | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_text_geom.glsl b/source/blender/gpu/shaders/gpu_shader_text_geom.glsl index d4d86db6bc3..0acd2106f7a 100644 --- a/source/blender/gpu/shaders/gpu_shader_text_geom.glsl +++ b/source/blender/gpu/shaders/gpu_shader_text_geom.glsl @@ -9,26 +9,28 @@ in vec4 tex_rect[]; in vec4 color[]; flat out vec4 color_flat; +flat out vec4 texCoord_rect; noperspective out vec2 texCoord_interp; void main() { color_flat = color[0]; + texCoord_rect = tex_rect[0]; gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].xy, 0.0, 1.0)); - texCoord_interp = tex_rect[0].xy; + texCoord_interp = vec2(0.0, 0.0); EmitVertex(); gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].zy, 0.0, 1.0)); - texCoord_interp = tex_rect[0].zy; + texCoord_interp = vec2(1.0, 0.0); EmitVertex(); gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].xw, 0.0, 1.0)); - texCoord_interp = tex_rect[0].xw; + texCoord_interp = vec2(0.0, 1.0); EmitVertex(); gl_Position = (ModelViewProjectionMatrix * vec4(pos_rect[0].zw, 0.0, 1.0)); - texCoord_interp = tex_rect[0].zw; + texCoord_interp = vec2(1.0, 1.0); EmitVertex(); EndPrimitive(); |