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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl13
1 files changed, 6 insertions, 7 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl
index f6f0f5b83ec..cfa82572e87 100644
--- a/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl
@@ -10,16 +10,15 @@ out vec4 fragColor;
void main()
{
#if defined(USE_COLOR_U32)
- fragColor = vec4(
- ((color ) & uint(0xFF)) * (1.0f / 255.0f),
- ((color >> 8) & uint(0xFF)) * (1.0f / 255.0f),
- ((color >> 16) & uint(0xFF)) * (1.0f / 255.0f),
- ((color >> 24) ) * (1.0f / 255.0f));
+ fragColor = vec4(((color)&uint(0xFF)) * (1.0f / 255.0f),
+ ((color >> 8) & uint(0xFF)) * (1.0f / 255.0f),
+ ((color >> 16) & uint(0xFF)) * (1.0f / 255.0f),
+ ((color >> 24)) * (1.0f / 255.0f));
#else
- fragColor = color;
+ fragColor = color;
#endif
#if defined(USE_BACKGROUND)
- gl_FragDepth = 1.0;
+ gl_FragDepth = 1.0;
#endif
}