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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl | 14 |
1 files changed, 1 insertions, 13 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl index 2033401db67..08623fa9935 100644 --- a/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl @@ -1,21 +1,9 @@ -#if defined(USE_COLOR_U32) -uniform uint color; -#else uniform vec4 color; -#endif out vec4 fragColor; void main() { -#if defined(USE_COLOR_U32) - fragColor = vec4(((color)&uint(0xFF)) * (1.0f / 255.0f), - ((color >> 8) & uint(0xFF)) * (1.0f / 255.0f), - ((color >> 16) & uint(0xFF)) * (1.0f / 255.0f), - ((color >> 24)) * (1.0f / 255.0f)); -#else - fragColor = color; -#endif - fragColor = blender_srgb_to_framebuffer_space(fragColor); + fragColor = blender_srgb_to_framebuffer_space(color); } |