Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_vertex.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_vertex.glsl111
1 files changed, 0 insertions, 111 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_vertex.glsl b/source/blender/gpu/shaders/gpu_shader_vertex.glsl
deleted file mode 100644
index 2c5bcd54b33..00000000000
--- a/source/blender/gpu/shaders/gpu_shader_vertex.glsl
+++ /dev/null
@@ -1,111 +0,0 @@
-#ifdef USE_OPENSUBDIV
-in vec3 normal;
-in vec4 position;
-
-out block {
- VertexData v;
-} outpt;
-#endif
-
-varying vec3 varposition;
-varying vec3 varnormal;
-
-#ifdef CLIP_WORKAROUND
-varying float gl_ClipDistance[6];
-#endif
-
-
-/* Color, keep in sync with: gpu_shader_vertex_world.glsl */
-
-float srgb_to_linearrgb(float c)
-{
- if (c < 0.04045)
- return (c < 0.0) ? 0.0 : c * (1.0 / 12.92);
- else
- return pow((c + 0.055) * (1.0 / 1.055), 2.4);
-}
-
-void srgb_to_linearrgb(vec3 col_from, out vec3 col_to)
-{
- col_to.r = srgb_to_linearrgb(col_from.r);
- col_to.g = srgb_to_linearrgb(col_from.g);
- col_to.b = srgb_to_linearrgb(col_from.b);
-}
-
-void srgb_to_linearrgb(vec4 col_from, out vec4 col_to)
-{
- col_to.r = srgb_to_linearrgb(col_from.r);
- col_to.g = srgb_to_linearrgb(col_from.g);
- col_to.b = srgb_to_linearrgb(col_from.b);
- col_to.a = col_from.a;
-}
-
-bool is_srgb(int info)
-{
-#ifdef USE_NEW_SHADING
- return (info == 1)? true: false;
-#else
- return false;
-#endif
-}
-
-void set_var_from_attr(float attr, int info, out float var)
-{
- var = attr;
-}
-
-void set_var_from_attr(vec2 attr, int info, out vec2 var)
-{
- var = attr;
-}
-
-void set_var_from_attr(vec3 attr, int info, out vec3 var)
-{
- if (is_srgb(info)) {
- srgb_to_linearrgb(attr, var);
- }
- else {
- var = attr;
- }
-}
-
-void set_var_from_attr(vec4 attr, int info, out vec4 var)
-{
- if (is_srgb(info)) {
- srgb_to_linearrgb(attr, var);
- }
- else {
- var = attr;
- }
-}
-
-/* end color code */
-
-
-void main()
-{
-#ifndef USE_OPENSUBDIV
- vec4 position = gl_Vertex;
- vec3 normal = gl_Normal;
-#endif
-
- vec4 co = gl_ModelViewMatrix * position;
-
- varposition = co.xyz;
- varnormal = normalize(gl_NormalMatrix * normal);
- gl_Position = gl_ProjectionMatrix * co;
-
-#ifdef CLIP_WORKAROUND
- int i;
- for (i = 0; i < 6; i++)
- gl_ClipDistance[i] = dot(co, gl_ClipPlane[i]);
-#elif !defined(GPU_ATI)
- // Setting gl_ClipVertex is necessary to get glClipPlane working on NVIDIA
- // graphic cards, while on ATI it can cause a software fallback.
- gl_ClipVertex = co;
-#endif
-
-#ifdef USE_OPENSUBDIV
- outpt.v.position = co;
- outpt.v.normal = varnormal;
-#endif