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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_vertex.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_vertex.glsl12
1 files changed, 5 insertions, 7 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_vertex.glsl b/source/blender/gpu/shaders/gpu_shader_vertex.glsl
index 574455e42b3..8741a13ea9b 100644
--- a/source/blender/gpu/shaders/gpu_shader_vertex.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_vertex.glsl
@@ -10,11 +10,9 @@ void main()
varnormal = normalize(gl_NormalMatrix * gl_Normal);
gl_Position = gl_ProjectionMatrix * co;
- // Setting gl_ClipVertex is necessary to get glClipPlane working on NVIDIA graphic cards.
- // gl_ClipVertex works only on NVIDIA graphic cards so we have to check with
- // __GLSL_CG_DATA_TYPES if a NVIDIA graphic card is used (Cg support).
- // gl_ClipVerte is supported up to GLSL 1.20.
- #ifdef __GLSL_CG_DATA_TYPES
- gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;
- #endif
+#ifdef GPU_NVIDIA
+ // Setting gl_ClipVertex is necessary to get glClipPlane working on NVIDIA
+ // graphic cards, while on ATI it can cause a software fallback.
+ gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;
+#endif