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Diffstat (limited to 'source/blender/gpu/shaders/infos/gpu_shader_2D_nodelink_info.hh')
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_2D_nodelink_info.hh72
1 files changed, 72 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_nodelink_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_nodelink_info.hh
new file mode 100644
index 00000000000..b15d7ba3ada
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_2D_nodelink_info.hh
@@ -0,0 +1,72 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_INTERFACE_INFO(nodelink_iface, "")
+ .smooth(Type::VEC4, "finalColor")
+ .smooth(Type::FLOAT, "colorGradient")
+ .smooth(Type::FLOAT, "lineU")
+ .flat(Type::FLOAT, "lineLength")
+ .flat(Type::FLOAT, "dashFactor")
+ .flat(Type::FLOAT, "dashAlpha")
+ .flat(Type::INT, "isMainLine");
+
+GPU_SHADER_CREATE_INFO(gpu_shader_2D_nodelink)
+ .vertex_in(0, Type::VEC2, "uv")
+ .vertex_in(1, Type::VEC2, "pos")
+ .vertex_in(2, Type::VEC2, "expand")
+ .vertex_out(nodelink_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS)
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .vertex_source("gpu_shader_2D_nodelink_vert.glsl")
+ .fragment_source("gpu_shader_2D_nodelink_frag.glsl")
+ .typedef_source("GPU_shader_shared.h")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(gpu_shader_2D_nodelink_inst)
+ .vertex_in(0, Type::VEC2, "uv")
+ .vertex_in(1, Type::VEC2, "pos")
+ .vertex_in(2, Type::VEC2, "expand")
+ .vertex_in(3, Type::VEC2, "P0")
+ .vertex_in(4, Type::VEC2, "P1")
+ .vertex_in(5, Type::VEC2, "P2")
+ .vertex_in(6, Type::VEC2, "P3")
+ .vertex_in(7, Type::IVEC4, "colid_doarrow")
+ .vertex_in(8, Type::VEC4, "start_color")
+ .vertex_in(9, Type::VEC4, "end_color")
+ .vertex_in(10, Type::IVEC2, "domuted")
+ .vertex_in(11, Type::FLOAT, "dim_factor")
+ .vertex_in(12, Type::FLOAT, "thickness")
+ .vertex_in(13, Type::FLOAT, "dash_factor")
+ .vertex_in(14, Type::FLOAT, "dash_alpha")
+ .vertex_out(nodelink_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .uniform_buf(0, "NodeLinkInstanceData", "node_link_data", Frequency::PASS)
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .vertex_source("gpu_shader_2D_nodelink_vert.glsl")
+ .fragment_source("gpu_shader_2D_nodelink_frag.glsl")
+ .typedef_source("GPU_shader_shared.h")
+ .define("USE_INSTANCE")
+ .do_static_compilation(true);