diff options
Diffstat (limited to 'source/blender/gpu/shaders/infos/gpu_shader_2D_nodelink_info.hh')
-rw-r--r-- | source/blender/gpu/shaders/infos/gpu_shader_2D_nodelink_info.hh | 72 |
1 files changed, 0 insertions, 72 deletions
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_nodelink_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_nodelink_info.hh deleted file mode 100644 index b15d7ba3ada..00000000000 --- a/source/blender/gpu/shaders/infos/gpu_shader_2D_nodelink_info.hh +++ /dev/null @@ -1,72 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2022 Blender Foundation. - * All rights reserved. - */ - -/** \file - * \ingroup gpu - */ - -#include "gpu_shader_create_info.hh" - -GPU_SHADER_INTERFACE_INFO(nodelink_iface, "") - .smooth(Type::VEC4, "finalColor") - .smooth(Type::FLOAT, "colorGradient") - .smooth(Type::FLOAT, "lineU") - .flat(Type::FLOAT, "lineLength") - .flat(Type::FLOAT, "dashFactor") - .flat(Type::FLOAT, "dashAlpha") - .flat(Type::INT, "isMainLine"); - -GPU_SHADER_CREATE_INFO(gpu_shader_2D_nodelink) - .vertex_in(0, Type::VEC2, "uv") - .vertex_in(1, Type::VEC2, "pos") - .vertex_in(2, Type::VEC2, "expand") - .vertex_out(nodelink_iface) - .fragment_out(0, Type::VEC4, "fragColor") - .uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS) - .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix") - .vertex_source("gpu_shader_2D_nodelink_vert.glsl") - .fragment_source("gpu_shader_2D_nodelink_frag.glsl") - .typedef_source("GPU_shader_shared.h") - .do_static_compilation(true); - -GPU_SHADER_CREATE_INFO(gpu_shader_2D_nodelink_inst) - .vertex_in(0, Type::VEC2, "uv") - .vertex_in(1, Type::VEC2, "pos") - .vertex_in(2, Type::VEC2, "expand") - .vertex_in(3, Type::VEC2, "P0") - .vertex_in(4, Type::VEC2, "P1") - .vertex_in(5, Type::VEC2, "P2") - .vertex_in(6, Type::VEC2, "P3") - .vertex_in(7, Type::IVEC4, "colid_doarrow") - .vertex_in(8, Type::VEC4, "start_color") - .vertex_in(9, Type::VEC4, "end_color") - .vertex_in(10, Type::IVEC2, "domuted") - .vertex_in(11, Type::FLOAT, "dim_factor") - .vertex_in(12, Type::FLOAT, "thickness") - .vertex_in(13, Type::FLOAT, "dash_factor") - .vertex_in(14, Type::FLOAT, "dash_alpha") - .vertex_out(nodelink_iface) - .fragment_out(0, Type::VEC4, "fragColor") - .uniform_buf(0, "NodeLinkInstanceData", "node_link_data", Frequency::PASS) - .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix") - .vertex_source("gpu_shader_2D_nodelink_vert.glsl") - .fragment_source("gpu_shader_2D_nodelink_frag.glsl") - .typedef_source("GPU_shader_shared.h") - .define("USE_INSTANCE") - .do_static_compilation(true); |