diff options
Diffstat (limited to 'source/blender/gpu/shaders/infos/gpu_shader_2D_point_uniform_size_uniform_color_outline_aa_info.hh')
-rw-r--r-- | source/blender/gpu/shaders/infos/gpu_shader_2D_point_uniform_size_uniform_color_outline_aa_info.hh | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_point_uniform_size_uniform_color_outline_aa_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_point_uniform_size_uniform_color_outline_aa_info.hh deleted file mode 100644 index edc83534573..00000000000 --- a/source/blender/gpu/shaders/infos/gpu_shader_2D_point_uniform_size_uniform_color_outline_aa_info.hh +++ /dev/null @@ -1,38 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2022 Blender Foundation. - * All rights reserved. - */ - -/** \file - * \ingroup gpu - */ - -#include "gpu_interface_info.hh" -#include "gpu_shader_create_info.hh" - -GPU_SHADER_CREATE_INFO(gpu_shader_2D_point_uniform_size_uniform_color_outline_aa) - .vertex_in(0, Type::VEC2, "pos") - .vertex_out(smooth_radii_outline_iface) - .fragment_out(0, Type::VEC4, "fragColor") - .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix") - .push_constant(20, Type::VEC4, "color") - .push_constant(24, Type::VEC4, "outlineColor") - .push_constant(28, Type::FLOAT, "size") - .push_constant(29, Type::FLOAT, "outlineWidth") - .vertex_source("gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl") - .fragment_source("gpu_shader_point_uniform_color_outline_aa_frag.glsl") - .do_static_compilation(true); |