diff options
Diffstat (limited to 'source/blender/gpu/shaders/infos/gpu_shader_3D_point_info.hh')
-rw-r--r-- | source/blender/gpu/shaders/infos/gpu_shader_3D_point_info.hh | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_3D_point_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_3D_point_info.hh new file mode 100644 index 00000000000..b62c8fe7518 --- /dev/null +++ b/source/blender/gpu/shaders/infos/gpu_shader_3D_point_info.hh @@ -0,0 +1,62 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2022 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + */ + +#include "gpu_shader_create_info.hh" + +GPU_SHADER_CREATE_INFO(gpu_shader_3D_point_fixed_size_varying_color) + .vertex_in(0, Type::VEC3, "pos") + .vertex_in(1, Type::VEC4, "color") + .vertex_out(smooth_color_iface) + .fragment_out(0, Type::VEC4, "fragColor") + .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix") + .push_constant(16, Type::FLOAT, "size") + .vertex_source("gpu_shader_3D_point_fixed_size_varying_color_vert.glsl") + .fragment_source("gpu_shader_point_varying_color_frag.glsl") + .do_static_compilation(true); + +GPU_SHADER_CREATE_INFO(gpu_shader_3D_point_varying_size_varying_color) + .vertex_in(0, Type::VEC3, "pos") + .vertex_in(1, Type::VEC4, "color") + .vertex_in(2, Type::FLOAT, "size") + .vertex_out(smooth_color_iface) + .fragment_out(0, Type::VEC4, "fragColor") + .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix") + .vertex_source("gpu_shader_3D_point_varying_size_varying_color_vert.glsl") + .fragment_source("gpu_shader_point_varying_color_frag.glsl") + .do_static_compilation(true); + +GPU_SHADER_CREATE_INFO(gpu_shader_3D_point_uniform_size_uniform_color_aa) + .vertex_in(0, Type::VEC3, "pos") + .vertex_out(smooth_radii_iface) + .fragment_out(0, Type::VEC4, "fragColor") + .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix") + .push_constant(16, Type::VEC4, "color") + .push_constant(20, Type::FLOAT, "size") + .push_constant(24, Type::FLOAT, "outlineWidth") + .vertex_source("gpu_shader_3D_point_uniform_size_aa_vert.glsl") + .fragment_source("gpu_shader_point_uniform_color_aa_frag.glsl") + .do_static_compilation(true); + +GPU_SHADER_CREATE_INFO(gpu_shader_3D_point_uniform_size_uniform_color_aa_clipped) + .additional_info("gpu_shader_3D_point_uniform_size_uniform_color_aa") + .additional_info("gpu_clip_planes"); |