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Diffstat (limited to 'source/blender/gpu/shaders/infos/gpu_shader_3D_polyline_info.hh')
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_3D_polyline_info.hh8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_3D_polyline_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_3D_polyline_info.hh
index f16dc516bac..23f6790abfc 100644
--- a/source/blender/gpu/shaders/infos/gpu_shader_3D_polyline_info.hh
+++ b/source/blender/gpu/shaders/infos/gpu_shader_3D_polyline_info.hh
@@ -49,7 +49,7 @@ GPU_SHADER_CREATE_INFO(gpu_shader_3D_polyline_uniform_color)
.additional_info("gpu_shader_3D_polyline");
GPU_SHADER_CREATE_INFO(gpu_shader_3D_polyline_uniform_color_no_geom)
- .do_static_compilation(true)
+ // .do_static_compilation(true) /* TODO fix on GL */
.define("UNIFORM")
.push_constant(Type::VEC4, "color")
.additional_info("gpu_shader_3D_polyline_no_geom");
@@ -63,7 +63,7 @@ GPU_SHADER_CREATE_INFO(gpu_shader_3D_polyline_uniform_color_clipped)
.additional_info("gpu_shader_3D_polyline_uniform_color");
GPU_SHADER_CREATE_INFO(gpu_shader_3D_polyline_uniform_color_clipped_no_geom)
- .do_static_compilation(true)
+ // .do_static_compilation(true) /* TODO fix on GL */
/* TODO(fclem): Put in an UBO to fit the 128byte requirement. */
.push_constant(Type::MAT4, "ModelMatrix")
.push_constant(Type::VEC4, "ClipPlane")
@@ -77,7 +77,7 @@ GPU_SHADER_CREATE_INFO(gpu_shader_3D_polyline_flat_color)
.additional_info("gpu_shader_3D_polyline");
GPU_SHADER_CREATE_INFO(gpu_shader_3D_polyline_flat_color_no_geom)
- .do_static_compilation(true)
+ // .do_static_compilation(true) /* TODO fix on GL */
.define("FLAT")
.vertex_in(1, Type::VEC4, "color")
.additional_info("gpu_shader_3D_polyline_no_geom");
@@ -89,7 +89,7 @@ GPU_SHADER_CREATE_INFO(gpu_shader_3D_polyline_smooth_color)
.additional_info("gpu_shader_3D_polyline");
GPU_SHADER_CREATE_INFO(gpu_shader_3D_polyline_smooth_color_no_geom)
- .do_static_compilation(true)
+ // .do_static_compilation(true) /* TODO fix on GL */
.define("SMOOTH")
.vertex_in(1, Type::VEC4, "color")
.additional_info("gpu_shader_3D_polyline_no_geom");