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Diffstat (limited to 'source/blender/gpu/shaders/infos/gpu_shader_gpencil_stroke_info.hh')
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_gpencil_stroke_info.hh51
1 files changed, 51 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_gpencil_stroke_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_gpencil_stroke_info.hh
new file mode 100644
index 00000000000..5fb6c61c5f9
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_gpencil_stroke_info.hh
@@ -0,0 +1,51 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_INTERFACE_INFO(gpencil_stroke_vert_iface, "geometry_in")
+ .smooth(Type::VEC4, "finalColor")
+ .smooth(Type::FLOAT, "finalThickness");
+GPU_SHADER_INTERFACE_INFO(gpencil_stroke_geom_iface, "geometry_out")
+ .smooth(Type::VEC4, "mColor")
+ .smooth(Type::VEC2, "mTexCoord");
+
+GPU_SHADER_CREATE_INFO(gpu_shader_gpencil_stroke)
+ .vertex_in(0, Type::VEC4, "color")
+ .vertex_in(1, Type::VEC3, "pos")
+ .vertex_in(2, Type::FLOAT, "thickness")
+ .vertex_out(gpencil_stroke_vert_iface)
+ .geometry_layout(InputLayout::LINES_ADJACENCY, OutputLayout::TRIANGLE_STRIP, 13)
+ .geometry_out(gpencil_stroke_geom_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+
+ .uniform_buf(0, "GPencilStrokeData", "gpencil_stroke_data")
+
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .push_constant(16, Type::MAT4, "ProjectionMatrix")
+ .vertex_source("gpu_shader_gpencil_stroke_vert.glsl")
+ .geometry_source("gpu_shader_gpencil_stroke_geom.glsl")
+ .fragment_source("gpu_shader_gpencil_stroke_frag.glsl")
+ .typedef_source("GPU_shader_shared.h")
+ .do_static_compilation(true);
+ \ No newline at end of file