diff options
Diffstat (limited to 'source/blender/gpu/shaders/infos/gpu_shader_line_dashed_uniform_color_info.hh')
-rw-r--r-- | source/blender/gpu/shaders/infos/gpu_shader_line_dashed_uniform_color_info.hh | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_line_dashed_uniform_color_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_line_dashed_uniform_color_info.hh new file mode 100644 index 00000000000..57cb02c8484 --- /dev/null +++ b/source/blender/gpu/shaders/infos/gpu_shader_line_dashed_uniform_color_info.hh @@ -0,0 +1,46 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#include "gpu_interface_info.hh" +#include "gpu_shader_create_info.hh" + +/* We leverage hardware interpolation to compute distance along the line. */ +GPU_SHADER_INTERFACE_INFO(gpu_shader_line_dashed_interface, "") + .no_perspective(Type::VEC2, "stipple_start") /* In screen space */ + .flat(Type::VEC2, "stipple_pos"); /* In screen space */ + +GPU_SHADER_CREATE_INFO(gpu_shader_line_dashed) + .vertex_out(flat_color_iface) + .push_constant(Type::MAT4, "ModelViewProjectionMatrix") + .push_constant(Type::VEC2, "viewport_size") + .push_constant(Type::FLOAT, "dash_width") + .push_constant(Type::FLOAT, "dash_factor") /* if > 1.0, solid line. */ + /* TODO(fclem): Remove this. And decide to discard if color2 alpha is 0. */ + .push_constant(Type::INT, "colors_len") /* Enabled if > 0, 1 for solid line. */ + .push_constant(Type::VEC4, "color") + .push_constant(Type::VEC4, "color2") + .vertex_out(gpu_shader_line_dashed_interface) + .fragment_out(0, Type::VEC4, "fragColor") + .fragment_source("gpu_shader_2D_line_dashed_frag.glsl"); + +GPU_SHADER_CREATE_INFO(gpu_shader_2D_line_dashed_uniform_color) + .vertex_in(0, Type::VEC2, "pos") + .vertex_source("gpu_shader_2D_line_dashed_uniform_color_vert.glsl") + .additional_info("gpu_shader_line_dashed") + .do_static_compilation(true); + +GPU_SHADER_CREATE_INFO(gpu_shader_3D_line_dashed_uniform_color) + .vertex_in(0, Type::VEC3, "pos") + .vertex_source("gpu_shader_3D_line_dashed_uniform_color_vert.glsl") + .additional_info("gpu_shader_line_dashed") + .do_static_compilation(true); + +GPU_SHADER_CREATE_INFO(gpu_shader_3D_line_dashed_uniform_color_clipped) + .push_constant(Type::MAT4, "ModelMatrix") + .additional_info("gpu_shader_3D_line_dashed_uniform_color") + .additional_info("gpu_clip_planes") + .do_static_compilation(true); |