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Diffstat (limited to 'source/blender/gpu/shaders/infos/gpu_shader_simple_lighting_info.hh')
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_simple_lighting_info.hh40
1 files changed, 40 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_simple_lighting_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_simple_lighting_info.hh
new file mode 100644
index 00000000000..c3f86ed2b6f
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_simple_lighting_info.hh
@@ -0,0 +1,40 @@
+
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_INTERFACE_INFO(smooth_normal_iface, "").smooth(Type::VEC3, "normal");
+
+GPU_SHADER_CREATE_INFO(gpu_shader_simple_lighting)
+ .vertex_in(0, Type::VEC3, "pos")
+ .vertex_in(1, Type::VEC3, "nor")
+ .vertex_out(smooth_normal_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .uniform_buf(0, "SimpleLightingData", "simple_lighting_data", Frequency::PASS)
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .push_constant(16, Type::MAT3, "NormalMatrix")
+ .typedef_source("GPU_shader_shared.h")
+ .vertex_source("gpu_shader_3D_normal_vert.glsl")
+ .fragment_source("gpu_shader_simple_lighting_frag.glsl")
+ .do_static_compilation(true);