Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/gpu/shaders/infos/gpu_shader_simple_lighting_info.hh')
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_simple_lighting_info.hh40
1 files changed, 0 insertions, 40 deletions
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_simple_lighting_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_simple_lighting_info.hh
deleted file mode 100644
index c3f86ed2b6f..00000000000
--- a/source/blender/gpu/shaders/infos/gpu_shader_simple_lighting_info.hh
+++ /dev/null
@@ -1,40 +0,0 @@
-
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2022 Blender Foundation.
- * All rights reserved.
- */
-
-/** \file
- * \ingroup gpu
- */
-
-#include "gpu_shader_create_info.hh"
-
-GPU_SHADER_INTERFACE_INFO(smooth_normal_iface, "").smooth(Type::VEC3, "normal");
-
-GPU_SHADER_CREATE_INFO(gpu_shader_simple_lighting)
- .vertex_in(0, Type::VEC3, "pos")
- .vertex_in(1, Type::VEC3, "nor")
- .vertex_out(smooth_normal_iface)
- .fragment_out(0, Type::VEC4, "fragColor")
- .uniform_buf(0, "SimpleLightingData", "simple_lighting_data", Frequency::PASS)
- .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
- .push_constant(16, Type::MAT3, "NormalMatrix")
- .typedef_source("GPU_shader_shared.h")
- .vertex_source("gpu_shader_3D_normal_vert.glsl")
- .fragment_source("gpu_shader_simple_lighting_frag.glsl")
- .do_static_compilation(true);