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Diffstat (limited to 'source/blender/gpu/shaders/infos/gpu_shader_text_info.hh')
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_text_info.hh46
1 files changed, 0 insertions, 46 deletions
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_text_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_text_info.hh
deleted file mode 100644
index a115972694e..00000000000
--- a/source/blender/gpu/shaders/infos/gpu_shader_text_info.hh
+++ /dev/null
@@ -1,46 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2022 Blender Foundation.
- * All rights reserved.
- */
-
-/** \file
- * \ingroup gpu
- */
-
-#include "gpu_shader_create_info.hh"
-
-GPU_SHADER_INTERFACE_INFO(text_iface, "")
- .flat(Type::VEC4, "color_flat")
- .no_perspective(Type::VEC2, "texCoord_interp")
- .flat(Type::INT, "glyph_offset")
- .flat(Type::IVEC2, "glyph_dim")
- .flat(Type::INT, "interp_size");
-
-GPU_SHADER_CREATE_INFO(gpu_shader_text)
- .vertex_in(0, Type::VEC4, "pos")
- .vertex_in(1, Type::VEC4, "col")
- .vertex_in(2, Type ::IVEC2, "glyph_size")
- .vertex_in(3, Type ::INT, "offset")
- .vertex_out(text_iface)
- .fragment_out(0, Type::VEC4, "fragColor")
- .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
- .sampler(0, ImageType::FLOAT_2D, "glyph", Frequency::PASS)
- .vertex_source("gpu_shader_text_vert.glsl")
- .fragment_source("gpu_shader_text_frag.glsl")
- .additional_info("gpu_srgb_to_framebuffer_space")
- .do_static_compilation(true);
- \ No newline at end of file