diff options
Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_ambient_occlusion.glsl')
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_ambient_occlusion.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_ambient_occlusion.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_ambient_occlusion.glsl index 8f8ebebb5f1..eea8d19efce 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_ambient_occlusion.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_ambient_occlusion.glsl @@ -3,11 +3,11 @@ void node_ambient_occlusion( vec4 color, float distance, vec3 normal, out vec4 result_color, out float result_ao) { vec3 bent_normal; - vec4 rand = texelFetch(utilTex, ivec3(ivec2(gl_FragCoord.xy) % LUT_SIZE, 2.0), 0); + vec4 rand = texelfetch_noise_tex(gl_FragCoord.xy); result_ao = occlusion_compute(normalize(normal), viewPosition, 1.0, rand, bent_normal); result_color = result_ao * color; } #else /* Stub ambient occlusion because it is not compatible with volumetrics. */ -# define node_ambient_occlusion +# define node_ambient_occlusion(a, b, c, d, e) (e = CLOSURE_DEFAULT) #endif |