diff options
Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_fractal_noise.glsl')
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_fractal_noise.glsl | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_fractal_noise.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_fractal_noise.glsl index f25691c1a83..95f2be4bd44 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_fractal_noise.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_fractal_noise.glsl @@ -5,7 +5,7 @@ float fractal_noise(float p, float octaves, float roughness) float amp = 1.0; float maxamp = 0.0; float sum = 0.0; - octaves = clamp(octaves, 0.0, 16.0); + octaves = clamp(octaves, 0.0, 15.0); int n = int(octaves); for (int i = 0; i <= n; i++) { float t = noise(fscale * p); @@ -34,7 +34,7 @@ float fractal_noise(vec2 p, float octaves, float roughness) float amp = 1.0; float maxamp = 0.0; float sum = 0.0; - octaves = clamp(octaves, 0.0, 16.0); + octaves = clamp(octaves, 0.0, 15.0); int n = int(octaves); for (int i = 0; i <= n; i++) { float t = noise(fscale * p); @@ -63,7 +63,7 @@ float fractal_noise(vec3 p, float octaves, float roughness) float amp = 1.0; float maxamp = 0.0; float sum = 0.0; - octaves = clamp(octaves, 0.0, 16.0); + octaves = clamp(octaves, 0.0, 15.0); int n = int(octaves); for (int i = 0; i <= n; i++) { float t = noise(fscale * p); @@ -92,7 +92,7 @@ float fractal_noise(vec4 p, float octaves, float roughness) float amp = 1.0; float maxamp = 0.0; float sum = 0.0; - octaves = clamp(octaves, 0.0, 16.0); + octaves = clamp(octaves, 0.0, 15.0); int n = int(octaves); for (int i = 0; i <= n; i++) { float t = noise(fscale * p); |