diff options
Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_fresnel.glsl')
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_fresnel.glsl | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_fresnel.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_fresnel.glsl index 7a4d28f2dd6..9fb98d598ab 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_fresnel.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_fresnel.glsl @@ -26,12 +26,11 @@ float fresnel_dielectric(vec3 Incoming, vec3 Normal, float eta) return fresnel_dielectric_cos(dot(Incoming, Normal), eta); } -void node_fresnel(float ior, vec3 N, vec3 I, out float result) +void node_fresnel(float ior, vec3 N, out float result) { N = normalize(N); - /* handle perspective/orthographic */ - vec3 I_view = (ProjectionMatrix[3][3] == 0.0) ? normalize(I) : vec3(0.0, 0.0, -1.0); + vec3 V = cameraVec(g_data.P); float eta = max(ior, 0.00001); - result = fresnel_dielectric(I_view, N, (gl_FrontFacing) ? eta : 1.0 / eta); + result = fresnel_dielectric(V, N, (FrontFacing) ? eta : 1.0 / eta); } |