diff options
Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_hash.glsl')
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_hash.glsl | 217 |
1 files changed, 217 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_hash.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_hash.glsl new file mode 100644 index 00000000000..86191451e5f --- /dev/null +++ b/source/blender/gpu/shaders/material/gpu_shader_material_hash.glsl @@ -0,0 +1,217 @@ +/* ***** Jenkins Lookup3 Hash Functions ***** */ + +/* Source: http://burtleburtle.net/bob/c/lookup3.c */ + +#define rot(x, k) (((x) << (k)) | ((x) >> (32 - (k)))) + +#define mix(a, b, c) \ + { \ + a -= c; \ + a ^= rot(c, 4); \ + c += b; \ + b -= a; \ + b ^= rot(a, 6); \ + a += c; \ + c -= b; \ + c ^= rot(b, 8); \ + b += a; \ + a -= c; \ + a ^= rot(c, 16); \ + c += b; \ + b -= a; \ + b ^= rot(a, 19); \ + a += c; \ + c -= b; \ + c ^= rot(b, 4); \ + b += a; \ + } + +#define final(a, b, c) \ + { \ + c ^= b; \ + c -= rot(b, 14); \ + a ^= c; \ + a -= rot(c, 11); \ + b ^= a; \ + b -= rot(a, 25); \ + c ^= b; \ + c -= rot(b, 16); \ + a ^= c; \ + a -= rot(c, 4); \ + b ^= a; \ + b -= rot(a, 14); \ + c ^= b; \ + c -= rot(b, 24); \ + } + +uint hash_uint(uint kx) +{ + uint a, b, c; + a = b = c = 0xdeadbeefu + (1u << 2u) + 13u; + + a += kx; + final(a, b, c); + + return c; +} + +uint hash_uint2(uint kx, uint ky) +{ + uint a, b, c; + a = b = c = 0xdeadbeefu + (2u << 2u) + 13u; + + b += ky; + a += kx; + final(a, b, c); + + return c; +} + +uint hash_uint3(uint kx, uint ky, uint kz) +{ + uint a, b, c; + a = b = c = 0xdeadbeefu + (3u << 2u) + 13u; + + c += kz; + b += ky; + a += kx; + final(a, b, c); + + return c; +} + +uint hash_uint4(uint kx, uint ky, uint kz, uint kw) +{ + uint a, b, c; + a = b = c = 0xdeadbeefu + (4u << 2u) + 13u; + + a += kx; + b += ky; + c += kz; + mix(a, b, c); + + a += kw; + final(a, b, c); + + return c; +} + +#undef rot +#undef final +#undef mix + +uint hash_int(int kx) +{ + return hash_uint(uint(kx)); +} + +uint hash_int2(int kx, int ky) +{ + return hash_uint2(uint(kx), uint(ky)); +} + +uint hash_int3(int kx, int ky, int kz) +{ + return hash_uint3(uint(kx), uint(ky), uint(kz)); +} + +uint hash_int4(int kx, int ky, int kz, int kw) +{ + return hash_uint4(uint(kx), uint(ky), uint(kz), uint(kw)); +} + +/* Hashing uint or uint[234] into a float in the range [0, 1]. */ + +float hash_uint_to_float(uint kx) +{ + return float(hash_uint(kx)) / float(0xFFFFFFFFu); +} + +float hash_uint2_to_float(uint kx, uint ky) +{ + return float(hash_uint2(kx, ky)) / float(0xFFFFFFFFu); +} + +float hash_uint3_to_float(uint kx, uint ky, uint kz) +{ + return float(hash_uint3(kx, ky, kz)) / float(0xFFFFFFFFu); +} + +float hash_uint4_to_float(uint kx, uint ky, uint kz, uint kw) +{ + return float(hash_uint4(kx, ky, kz, kw)) / float(0xFFFFFFFFu); +} + +/* Hashing float or vec[234] into a float in the range [0, 1]. */ + +float hash_float_to_float(float k) +{ + return hash_uint_to_float(floatBitsToUint(k)); +} + +float hash_vec2_to_float(vec2 k) +{ + return hash_uint2_to_float(floatBitsToUint(k.x), floatBitsToUint(k.y)); +} + +float hash_vec3_to_float(vec3 k) +{ + return hash_uint3_to_float(floatBitsToUint(k.x), floatBitsToUint(k.y), floatBitsToUint(k.z)); +} + +float hash_vec4_to_float(vec4 k) +{ + return hash_uint4_to_float( + floatBitsToUint(k.x), floatBitsToUint(k.y), floatBitsToUint(k.z), floatBitsToUint(k.w)); +} + +/* Hashing vec[234] into vec[234] of components in the range [0, 1]. */ + +vec2 hash_vec2_to_vec2(vec2 k) +{ + return vec2(hash_vec2_to_float(k), hash_vec3_to_float(vec3(k, 1.0))); +} + +vec3 hash_vec3_to_vec3(vec3 k) +{ + return vec3( + hash_vec3_to_float(k), hash_vec4_to_float(vec4(k, 1.0)), hash_vec4_to_float(vec4(k, 2.0))); +} + +vec4 hash_vec4_to_vec4(vec4 k) +{ + return vec4(hash_vec4_to_float(k.xyzw), + hash_vec4_to_float(k.wxyz), + hash_vec4_to_float(k.zwxy), + hash_vec4_to_float(k.yzwx)); +} + +/* Hashing float or vec[234] into vec3 of components in range [0, 1]. */ + +vec3 hash_float_to_vec3(float k) +{ + return vec3( + hash_float_to_float(k), hash_vec2_to_float(vec2(k, 1.0)), hash_vec2_to_float(vec2(k, 2.0))); +} + +vec3 hash_vec2_to_vec3(vec2 k) +{ + return vec3( + hash_vec2_to_float(k), hash_vec3_to_float(vec3(k, 1.0)), hash_vec3_to_float(vec3(k, 2.0))); +} + +vec3 hash_vec4_to_vec3(vec4 k) +{ + return vec3(hash_vec4_to_float(k.xyzw), hash_vec4_to_float(k.zxwy), hash_vec4_to_float(k.wzyx)); +} + +/* Other Hash Functions */ + +float integer_noise(int n) +{ + int nn; + n = (n + 1013) & 0x7fffffff; + n = (n >> 13) ^ n; + nn = (n * (n * n * 60493 + 19990303) + 1376312589) & 0x7fffffff; + return 0.5 * (float(nn) / 1073741824.0); +} |